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Canon Puncture features lively discussion about playing RPGs, focusing on noteworthy items from blogs, forums, podcasts and anywhere else we find useful ideas and insights to share in the interest of having more fun at the table. We also occasionally interview people who are doing interesting things with design and/or play.

Canon Puncture 128: How We Play Dogs in the Vineyard

Written by Orklord. Posted in The Canon Puncture Show

Welcome to the first episode of How We Play! This is a miniseries that Arnold and I will be trying out where we offer tips and tricks that are specific to a single RPG based on what we’ve read and found in actual play. All feedback on this is very much appreciated!

Direct Download:

http://canonpuncture.geekyandgenki.com/audio/128-canonpuncture128-HWP-dogs.mp3

(Outtro music is Such Promise By Brett Adkins)

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Comments (2)

  • Noclue

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    Loving this episode. One point of clarification, the game never says that whatever the players say is the Word. It says that Vincent, the GM and the other players can’t tell you if you’re sinning or not. That’s all on you.

    Reply

  • Episode 12 | G.U.B.A.R Podcast

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    [...] do not discuss the mechanics much, but please check out this episode of the Canon Puncture show for a detailed talk about how Dogs [...]

    Reply

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